Survival Eating & Drinking Animations - Mocap Pack
Survival Eating & Drinking Animations - Mocap Pack is a collection of high-quality motion-captured animations designed to support core survival gameplay systems focused on hu…
View PackCreate survival mechanics with mocap for hunger, hydration, scavenging, healing, tools, carrying, fishing, object interaction, and repeatable gameplay state sequences.
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7 packs found
Survival Eating & Drinking Animations - Mocap Pack is a collection of high-quality motion-captured animations designed to support core survival gameplay systems focused on hu…
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Survival Looting & Search Animations – Mocap Pack is a comprehensive motion capture animation set designed for survival games, extraction shooters, open-world projects, and r…
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Survival Medical & Healing Animations – Mocap Pack is a high-quality motion capture animation set focused on realistic medical treatment, injury recovery, and survival gamepl…
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Spear Combat, Fishing & Survival Animations – Mocap Pack is a versatile motion capture animation set built for survival, hunting, and combat gameplay. This pack combines mele…
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Elevate the immersion of your survival or open-world project with the Log & Box Carry Pack. This collection of high-quality motion capture animations provides a complete inte…
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Hammer Actions is a high-quality motion capture collection featuring a complete logical set of animations for characters using a hammer or similar one-handed tool.
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Axe Actions is a professional motion capture collection featuring a complete functional set of animations for characters using an axe. You get a full state-machine-ready sequ…
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Survival animation has to connect character needs with readable gameplay. Eating, drinking, collecting water, searching containers, looting bodies, treating wounds, carrying resources, using tools, and handling weapons all need clear preparation, action, and recovery states so players understand what is happening and systems can transition cleanly.
This collection groups the current eating and drinking, looting and search, medical healing, box and log carrying, spear combat and fishing, axe, and hammer packs. Rather than separating those actions by store category, it gives developers one coherent route through products for survival games, crafting systems, open-world exploration, and resource-driven mechanics.
When comparing packs, look beyond the number of clips. Check whether interactions are modular, whether loops can continue for variable durations, which props and contact heights are assumed, and whether Root Motion or In-Place variants match your controller. Exact content and technical details remain on each product page.