Combat
32 animations
From $8.99 on FAB
Axe Actions is a professional motion capture collection featuring a complete functional set of animations for characters using an axe.
You get a full state-machine-ready sequence: from equipping the tool to transitions.
✅Mocap Data: High-quality, professionally cleaned motion capture.
✅State Machine Ready: Logical transitions (In/Out/Loops) for seamless integration.
✅Universal Application: Ideal for Survival, RPG, and Open World games.
✅UE5 Ready: Optimized for UE5 Mannequins (Manny).
The Axe 3D model shown in the preview videos and images is for demonstration purposes only and is not included in this pack. You can find the original model here: Axe. Model by tediuminteractive
invite you to join my Discord channel: There, you can request that animations be added to a pack or ask for a new pack to be created.
✉️ Do you want to offer your own animation? Or order a unique animation? Write to me at nikoffccc@gmail.com
| # | Animation | Description |
|---|---|---|
| 1 | AS_Axe_Idle | Idle without axe |
| 2 | AS_Axe_Take | Takes axe with one hand |
| 3 | AS_Axe_1H_Idle | Stands with axe in one hand, hand lowered at side |
| 4 | AS_Axe_1H_Raise_In | Axe swing preparation, one-handed |
| 5 | AS_Axe_1H_Raise_Loop | One-handed swing loop |
| 6 | AS_Axe_1H_Raise_To_Idle | Transition animation from swing state to idle_axe |
| 7 | AS_Axe_1H_Chop_Loop | One-handed wood chopping loop |
| 8 | AS_Axe_1H_Chop_Out | Wood chopping exit animation, one-handed |
| 9 | AS_Axe_PutAway | Puts away the axe |
| 10 | AS_Axe_2H_Grip_In | Grasps axe with second hand, hands in front slightly low |
| 11 | AS_Axe_2H_Idle | Holds axe in front with both hands |
| 12 | AS_Axe_2H_Raise_In | Axe swing preparation, two-handed |
| 13 | AS_Axe_2H_Raise_Loop | Two-handed swing loop |
| 14 | AS_Axe_2H_Chop_Loop | Two-handed wood chopping loop |
| 15 | AS_Axe_2H_Chop_Out | Wood chopping exit animation, two-handed |
| 16 | AS_Axe_2H_Raise_To_1H_Raise | Transition from AS_Axe_2H_Raise to AS_Axe_1H_Raise, lowers left hand |
| 17 | AS_Axe_2H_Raise_To_2H_Idle | Transition from two-handed swing state to AS_Axe_2H_Idle |
| 18 | AS_Axe_2H_To_1H_Idle | Transition from AS_Axe_2H_Idle to AS_Axe_1H_Idle |
Tell me what your character needs to do. I will turn it into clean, production-ready motion.