Gestures
74 animations
From $14.99 on FAB
Survival Eating & Drinking Animations - Mocap Pack is a collection of high-quality motion-captured animations designed to support core survival gameplay systems focused on hunger, thirst, and food preparation.
The pack provides essential character interactions for consuming food, drinking water, collecting water from natural sources, and cooking food over a campfire. These everyday survival actions help create a more immersive gameplay experience and add visual feedback to player needs and resource management systems.
• Hunger Systems
• Thirst Systems
• Food Consumption Mechanics
• Water Collection Mechanics
• Campfire Cooking Systems
• Survival Gameplay Loops
• Survival Games
• Open World Games
• Post-Apocalyptic Games
• Zombie Survival Games
• Crafting & Survival Games
• Sandbox Games
• RPGs
• Wilderness Exploration Games
• Professional Motion Capture Quality
• Realistic Character Performance
• Gameplay-Ready Loops and Transitions
• Drinking, Eating, Water Collection, and Cooking Interactions
• Sitting and Standing Animations Included
• Easy Integration into Existing Character Systems
🟦I invite you to join my Discord channel: There, you can request that animations be added to a pack or ask for a new pack to be created.
✉️ Do you want to offer your own animation? Or order a unique animation? Write to me at nikoffccc@gmail.com
| # | Animation | Description |
|---|---|---|
| Hydration | ||
| 1 | AS_Surv_Sit_Water_Collect_In | Collecting water into a bottle from a water body: transition into animation |
| 2 | AS_Surv_Sit_Water_Collect_Loop | Collecting water into a bottle from a water body: looping process |
| 3 | AS_Surv_Sit_Water_Collect_Out | Collecting water into a bottle from a water body: transition out of animation |
| 4 | AS_Surv_Stand_Drink_Bottle_In | Pulling out a bottle and unscrewing the cap |
| 5 | AS_Surv_Stand_Drink_Bottle_Loop | Drinking from a bottle: looping gulp |
| 6 | AS_Surv_Stand_Drink_Bottle_Out | Finishing drinking, screwing the cap back on, storing in inventory |
| 7 | AS_Surv_Stand_Drink_Bottle_Drop | Finishing drinking (finishing the rest) and discarding the empty bottle |
| 8 | AS_Surv_Sit_Drink_Hands | Drinking water from a water body directly from palms |
| Nutrition | ||
| 9 | AS_Surv_Stand_Eat_Berries | Taking berries from inventory and eating them |
| 10 | AS_Surv_Stand_Eat_Canned_Open | Opening a tin can with a knife, drawing a spoon, and starting to eat |
| 11 | AS_Surv_Stand_Eat_Canned_Idle | Character idle with a spoon and an open tin can in hands |
| 12 | AS_Surv_Stand_Eat_Canned_Bite | Eating a single spoonful of canned food |
| 13 | AS_Surv_Stand_Eat_Canned_Out | Putting away the spoon and discarding the empty tin can |
| 14 | AS_Surv_Stand_Eat_Snack_In | Pulling out a snack bar or jerky |
| 15 | AS_Surv_Stand_Eat_Snack_Idle | Character idle with a snack bar or jerky in hand |
| 16 | AS_Surv_Stand_Eat_Snack_Bite_V1 | Taking a bite of a snack bar or jerky: Variant 1 |
| 17 | AS_Surv_Stand_Eat_Snack_Bite_V2 | Taking a bite of a snack bar or jerky: Variant 2 |
| 18 | AS_Surv_Stand_Eat_Snack_OpenBar | Unwrapping / opening a snack bar wrapper before eating |
| 19 | AS_Surv_Stand_Eat_Snack_Out | Transition out of food holding animation, returning to standard idle |
| Cooking | ||
| 20 | AS_Surv_Sit_Cook_Stick_In | Pulling out a cooking stick/skewer with food and holding it over a campfire |
| 21 | AS_Surv_Sit_Cook_Stick_Loop | Holding the stick over the fire: looping roasting process |
| 22 | AS_Surv_Sit_Cook_Stick_Out | Storing the stick back into inventory, finishing cooking |
| Idles and Transitions | ||
| 23 | AS_Surv_Sit_Idle | Sitting idle baseline |
| 24 | AS_Surv_Stand_Idle | Standing idle baseline |
| 25 | AS_Surv_Sit_To_Stand | Transition from sitting to standing stance |
| 26 | AS_Surv_Stand_To_Sit | Transition from standing to sitting stance |
Tell me what your character needs to do. I will turn it into clean, production-ready motion.