Survival Eating & Drinking Animations - Mocap Pack

26 Animations
  • UE5 Project
  • FBX Available

Description

Survival Eating & Drinking Animations - Mocap Pack is a collection of high-quality motion-captured animations designed to support core survival gameplay systems focused on hunger, thirst, and food preparation.

The pack provides essential character interactions for consuming food, drinking water, collecting water from natural sources, and cooking food over a campfire. These everyday survival actions help create a more immersive gameplay experience and add visual feedback to player needs and resource management systems.


✅Ideal for implementing:

• Hunger Systems

• Thirst Systems

• Food Consumption Mechanics

• Water Collection Mechanics

• Campfire Cooking Systems

• Survival Gameplay Loops


✅Perfect for:

• Survival Games

• Open World Games

• Post-Apocalyptic Games

• Zombie Survival Games

• Crafting & Survival Games

• Sandbox Games

• RPGs

• Wilderness Exploration Games


✅Features:

• Professional Motion Capture Quality

• Realistic Character Performance

• Gameplay-Ready Loops and Transitions

• Drinking, Eating, Water Collection, and Cooking Interactions

• Sitting and Standing Animations Included

• Easy Integration into Existing Character Systems



🟦I invite you to join my Discord channel: There, you can request that animations be added to a pack or ask for a new pack to be created.

✉️ Do you want to offer your own animation? Or order a unique animation? Write to me at nikoffccc@gmail.com

PACK SPECIFICATIONS

Technical Information

Number of Animations 26

Animation List

26 animations
# Animation Description
Hydration
1 AS_Surv_Sit_Water_Collect_In Collecting water into a bottle from a water body: transition into animation
2 AS_Surv_Sit_Water_Collect_Loop Collecting water into a bottle from a water body: looping process
3 AS_Surv_Sit_Water_Collect_Out Collecting water into a bottle from a water body: transition out of animation
4 AS_Surv_Stand_Drink_Bottle_In Pulling out a bottle and unscrewing the cap
5 AS_Surv_Stand_Drink_Bottle_Loop Drinking from a bottle: looping gulp
6 AS_Surv_Stand_Drink_Bottle_Out Finishing drinking, screwing the cap back on, storing in inventory
7 AS_Surv_Stand_Drink_Bottle_Drop Finishing drinking (finishing the rest) and discarding the empty bottle
8 AS_Surv_Sit_Drink_Hands Drinking water from a water body directly from palms
Nutrition
9 AS_Surv_Stand_Eat_Berries Taking berries from inventory and eating them
10 AS_Surv_Stand_Eat_Canned_Open Opening a tin can with a knife, drawing a spoon, and starting to eat
11 AS_Surv_Stand_Eat_Canned_Idle Character idle with a spoon and an open tin can in hands
12 AS_Surv_Stand_Eat_Canned_Bite Eating a single spoonful of canned food
13 AS_Surv_Stand_Eat_Canned_Out Putting away the spoon and discarding the empty tin can
14 AS_Surv_Stand_Eat_Snack_In Pulling out a snack bar or jerky
15 AS_Surv_Stand_Eat_Snack_Idle Character idle with a snack bar or jerky in hand
16 AS_Surv_Stand_Eat_Snack_Bite_V1 Taking a bite of a snack bar or jerky: Variant 1
17 AS_Surv_Stand_Eat_Snack_Bite_V2 Taking a bite of a snack bar or jerky: Variant 2
18 AS_Surv_Stand_Eat_Snack_OpenBar Unwrapping / opening a snack bar wrapper before eating
19 AS_Surv_Stand_Eat_Snack_Out Transition out of food holding animation, returning to standard idle
Cooking
20 AS_Surv_Sit_Cook_Stick_In Pulling out a cooking stick/skewer with food and holding it over a campfire
21 AS_Surv_Sit_Cook_Stick_Loop Holding the stick over the fire: looping roasting process
22 AS_Surv_Sit_Cook_Stick_Out Storing the stick back into inventory, finishing cooking
Idles and Transitions
23 AS_Surv_Sit_Idle Sitting idle baseline
24 AS_Surv_Stand_Idle Standing idle baseline
25 AS_Surv_Sit_To_Stand Transition from sitting to standing stance
26 AS_Surv_Stand_To_Sit Transition from standing to sitting stance

Need a custom animation?

Tell me what your character needs to do. I will turn it into clean, production-ready motion.