Gameplay interactions
Object use, looting, tools, survival mechanics, traversal, contextual actions, and other system-driven motion.
Focused full-body and finger animation built around the mechanics, characters, and scenes your game actually needs.
No final motion list yet? Send your references and I can help structure the animation set.
Start with what you know. Every technical question includes a “Not Sure” option, and submitting this form does not create a confirmed order.
The scope can be one missing animation, a modular interaction sequence, or a larger library built around consistent states and transitions.
Object use, looting, tools, survival mechanics, traversal, contextual actions, and other system-driven motion.
Attacks, defensive actions, hit reactions, knockdowns, weapon handling, and readable transitions.
Dialogue, idles, ambient life, social actions, character states, prop use, and environmental storytelling.
Directed character performance for trailers, cutscenes, scripted events, and interactive sequences.
You describe the character, mechanic, camera constraints, props, and the result the animation must achieve.
We define the clips, variations, In / Loop / Out structure, Root Motion or In-Place needs, and delivery format.
The performance is recorded with full-body and finger data. You can request raw capture or include cleanup, contact correction, and final preparation in the scope.
You review the agreed material, revisions are handled within the defined scope, and the files are delivered for Unreal Engine 5, as FBX, or both.
Delivery is available for Unreal Engine 5 and as FBX. The brief defines the skeleton, naming, frame rate, Root Motion or In-Place behavior, clip structure, props, finger animation, and whether you need raw mocap data or cleaned, ready-to-use animation. Full-body and finger capture are available; facial animation is not part of the current service.
Simple two-character sequences are available as separately recorded performances with planned timing and positioning. Complex close-contact interactions are reviewed individually from references.
Price and turnaround depend on the number of motions, performance complexity, cleanup level, props, character constraints, and revision scope. No booking is confirmed until the scope and quote are agreed.
You can use email or Discord instead. The structured form is recommended when you already have a motion list or references.