Survival Gameplay Animation Bundle – UE5 Mocap Packs

191 Animations
  • UE5 Project
  • FBX Available

Description

Survival Gameplay Animation Bundle – UE5 Mocap Packs is a collection of seven professionally cleaned motion capture animation packs created for survival games, open-world projects, post-apocalyptic games, crafting systems, and realistic gameplay interactions.

This bundle covers essential character actions for using tools, gathering resources, carrying objects, hunting, fishing, treating injuries, looting containers, eating, drinking, and cooking.

The animations are suitable for player characters and NPCs and can be used in gameplay systems, Animation Blueprints, and cinematics.


🤑 Save over 30% compared to buying the packs individually.


🎥 Preview Video \ 📃 Animation list



Included Packs:


  1. Hammer Actions - Mocap Animation Pack – Hammer and tool actions for crafting, construction, and repair.
  2. Axe Actions - Mocap Animation Pack – Axe actions for woodcutting, resource gathering, and survival gameplay.
  3. Log & Box Carry: Survival Interaction Animation Pack – Picking up, carrying, placing, and dropping logs and boxes.
  4. Spear Combat, Fishing & Survival Animations – Mocap Pack – Spear combat, throwing, blocking, hunting, and fishing interactions.
  5. Survival Medical & Healing Animations – Mocap Pack – Bandaging, injections, pills, injury treatment, and removing arrows or bullets.
  6. Survival Looting & Search Animations – Mocap Pack – Looting corpses, searching containers, drawers, trunks, shelves, and trash.
  7. Survival Eating & Drinking Animations – Mocap Pack – Eating, drinking, collecting water, and cooking over a campfire.



Features:


✅ 7 survival-focused UE5 mocap packs

✅ Professionally cleaned motion capture

✅ Animations for player characters and NPCs

✅ Suitable for survival, open-world, crafting, hunting, and post-apocalyptic games

✅ Unreal Engine and FBX files included


The props shown in the preview images are for demonstration purposes only and are not included unless stated otherwise.



🟦I invite you to join my Discord channel: There, you can request that animations be added to a pack or ask for a new pack to be created.

✉️ Have an animation idea or want to order a custom animation? Visit my website and fill out the request form: nikoff.cc

PACK SPECIFICATIONS

Technical Information

Number of Animations 191
Rigged to Epic or MetaHumans Skeleton Epic & MetaHuman Skeletons
IK Bones Included Yes
Animation Types (Root Motion/In-place) Root Motion & In-place
Supported Unreal Engine Versions 5.0 - 5.8
Frame Rate 30 FPS
Looping Animations Yes
WHERE IT FITS

Use Cases

  1. Survival and Open-World Games – Resource gathering, crafting, hunting, fishing, and exploration.
  2. Player Characters – Using tools, carrying objects, fighting with a spear, treating injuries, looting, eating, drinking, and cooking.
  3. Survivor and NPC Characters – Background activities, scavenging, searching containers, collecting resources, and interacting with the environment.
  4. Gameplay Systems – Crafting, harvesting, inventory, health and healing, food and hydration, combat, fishing, and object-carrying systems.
  5. Cinematics and Story Scenes – Realistic survival actions and environmental interactions for narrative sequences.

Animation List

191 animations
# Animation Description
Hammer
1 AS_Hammer_Take Equip
2 AS_Hammer_Put Unequip
3 AS_Character_Idle Empty hands
4 AS_Hammer_Idle_Hold Holding tool
5 AS_Hammer_Raise_In Start swing
6 AS_Hammer_Raise_Loop Holding swing
7 AS_Hammer_Hit_Fast_Loop Rapid hits
8 AS_Hammer_Hit_Slow_Loop Measured hits
9 AS_Hammer_Hit_Out Return to swing
10 AS_Hammer_Raise_Out Lower tool
Axe
11 AS_Axe_Idle Idle without axe
12 AS_Axe_Take Takes axe with one hand
13 AS_Axe_1H_Idle Stands with axe in one hand, hand lowered at side
14 AS_Axe_1H_Raise_In Axe swing preparation, one-handed
15 AS_Axe_1H_Raise_Loop One-handed swing loop
16 AS_Axe_1H_Raise_To_Idle Transition animation from swing state to idle_axe
17 AS_Axe_1H_Chop_Loop One-handed wood chopping loop
18 AS_Axe_1H_Chop_Out Wood chopping exit animation, one-handed
19 AS_Axe_PutAway Puts away the axe
20 AS_Axe_2H_Grip_In Grasps axe with second hand, hands in front slightly low
21 AS_Axe_2H_Idle Holds axe in front with both hands
22 AS_Axe_2H_Raise_In Axe swing preparation, two-handed
23 AS_Axe_2H_Raise_Loop Two-handed swing loop
24 AS_Axe_2H_Chop_Loop Two-handed wood chopping loop
25 AS_Axe_2H_Chop_Out Wood chopping exit animation, two-handed
26 AS_Axe_2H_Raise_To_1H_Raise Transition from AS_Axe_2H_Raise to AS_Axe_1H_Raise, lowers left hand
27 AS_Axe_2H_Raise_To_2H_Idle Transition from two-handed swing state to AS_Axe_2H_Idle
28 AS_Axe_2H_To_1H_Idle Transition from AS_Axe_2H_Idle to AS_Axe_1H_Idle
Log & Box Carry
29 AS_Carry_Idle
30 AS_Carry_Box_Hold_Loop
31 AS_Carry_Box_Put_Floor
32 AS_Carry_Box_Put_Middle
33 AS_Carry_Box_Take_Floor
34 AS_Carry_Box_Take_Middle
35 AS_Carry_Log_Drop_Front
36 AS_Carry_Log_Drop_Right
37 AS_Carry_Log_Hold_Loop
38 AS_Carry_Log_Put_Front
39 AS_Carry_Log_Put_Right
40 AS_Carry_Log_Take_Front_Middle
41 AS_Carry_Log_Take_Right
Spear
42 AS_Spear_Idle_Empty
43 AS_Spear_Take
44 AS_Spear_Idle_Hold
45 AS_Spear_Combat_In
46 AS_Spear_Combat_Loop
47 AS_Spear_Melee_Raise_In
48 AS_Spear_Melee_Raise_Loop
49 AS_Spear_Melee_Attack_01
50 AS_Spear_Melee_Attack_02
51 AS_Spear_Throw_In
52 AS_Spear_Throw_Loop
53 AS_Spear_Throw_Raise_In
54 AS_Spear_Throw_Raise_Loop
55 AS_Spear_Throw_Release
56 AS_Spear_Finisher
57 AS_Spear_Fishing_Bend_In
58 AS_Spear_Fishing_Bend_Loop
59 AS_Spear_Fishing_Raise_In
60 AS_Spear_Fishing_Raise_Loop
61 AS_Spear_Fishing_Catch_Take
62 AS_Spear_Fishing_Strike
63 AS_Spear_PutAway
64 AS_Spear_Block_01_In
65 AS_Spear_Block_01_Loop
66 AS_Spear_Block_01_Out
67 AS_Spear_Block_02_In
68 AS_Spear_Block_02_Loop
69 AS_Spear_Block_02_Out
70 AS_Spear_Block_03_In
71 AS_Spear_Block_03_Loop
72 AS_Spear_Block_03_Out
73 AS_Spear_Grab
Medical & Healing
74 AS_Med_Idle Idle
75 AS_Med_Bandage_Arm_In Using a bandage on the arm
76 AS_Med_Bandage_Arm_Hand_Out Finishing arm bandaging: tears off the bandage with teeth
77 AS_Med_Bandage_Arm_Teeth_Out Finishing arm bandaging: tears off the bandage with hand
78 AS_Med_Pills_Open_Drink Opens a pill bottle, pours pills into hand, swallows
79 AS_Med_Syringe_Inject_Arm Injects syringe into the arm
80 AS_Med_Syringe_Inject_Leg Injects syringe into the leg
81 AS_Med_Syringe_Inject_Teammate Injects syringe into a teammate
82 AS_Med_Arrow_Extract_Arm Pulls an arrow out of the arm
83 AS_Med_Arrow_Extract_Torso Pulls an arrow out of the torso
84 AS_Med_Arrow_Extract_Leg Pulls an arrow out of the leg
85 AS_Med_Bullet_Extract_Arm_Fingers Extracts a bullet from the arm with fingers
86 AS_Med_Bullet_Extract_Leg_Fingers Extracts a bullet from the leg with fingers
87 AS_Med_Bullet_Extract_Arm_Knife Digs out a bullet from the arm with a knife
88 AS_Med_Bullet_Extract_Leg_Knife Digs out a bullet from the leg with a knife
89 AS_Med_Alcohol_Pour_Arm Opens an alcohol bottle, pours alcohol over the arm
90 AS_Med_Bone_Reset_Finger Resets a dislocated finger
91 AS_Med_Bone_Reset_Wrist Resets a dislocated wrist
Looting & Search
Idles_Transitions
92 AS_Loot_Stand_Idle Standing idle
93 AS_Loot_Stand_To_Sit Transition from standing to sitting
94 AS_Loot_Sit_To_Stand Transition from sitting to standing
95 AS_Loot_Sit_Idle Sitting idle
96 AS_Loot_Stance_Wide_In Transition into a wide stance
97 AS_Loot_Stance_Wide_Idle Wide stance idle
98 AS_Loot_Stance_Wide_Out Transition out of a wide stance
Corpse
99 AS_Loot_Body_Search_In Body search start animation
100 AS_Loot_Body_Search_Loop Body search loop animation
101 AS_Loot_Body_Search_Out Body search end animation
102 AS_Loot_Body_Search_Take_L Takes an item with the left hand
103 AS_Loot_Body_Search_Take_R Takes an item with the right hand
104 AS_Loot_Sit_Char_Corpse_Flip Flips a corpse while sitting
105 AS_Loot_Stay_Char_Corpse_Flip Flips a corpse while standing
106 AS_Loot_Prop_Corpse_Flip_V1_Pose_In Single-frame pose before corpse flip
107 AS_Loot_Prop_Corpse_Flip_V1 Corpse flip animation
108 AS_Loot_Prop_Corpse_Flip_V1_Pose_End Single-frame pose after corpse flip
109 AS_Loot_Prop_Corpse_Flip_V2_Pose_In Single-frame pose before corpse flip
110 AS_Loot_Prop_Corpse_Flip_V2 Corpse flip animation
111 AS_Loot_Prop_Corpse_Flip_V2_Pose_End Single-frame pose after corpse flip
Shelf
112 AS_Loot_Stand_Take_High_Both Takes an item from a high shelf with both hands
113 AS_Loot_Stand_Take_High_L Takes an item from a high shelf with the left hand
114 AS_Loot_Stand_Take_High_R Takes an item from a high shelf with the right hand
115 AS_Loot_Stand_Take_Mid_Both Takes an item from a middle shelf with both hands
116 AS_Loot_Stand_Take_Mid_L Takes an item from a middle shelf with the left hand
117 AS_Loot_Stand_Take_Mid_R Takes an item from a middle shelf with the right hand
118 AS_Loot_Sit_Take_Low_Both Takes an item from a low shelf with both hands
119 AS_Loot_Sit_Take_Low_L Takes an item from a low shelf with the left hand
120 AS_Loot_Sit_Take_Low_R Takes an item from a low shelf with the right hand
Chest
121 AS_Loot_FloorChest_Open Opens a chest
122 AS_Loot_FloorChest_Take_R Takes an item with the right hand
123 AS_Loot_FloorChest_Take_L Takes an item with the left hand
124 AS_Loot_FloorChest_Take_Both Takes an item with both hands
125 AS_Loot_FloorChest_Close Closes a chest
SmallChest
126 AS_Loot_SmallChest_Mid_Open Opens a small chest
127 AS_Loot_SmallChest_Mid_Take_R Takes an item with the right hand
128 AS_Loot_SmallChest_Mid_Take_L Takes an item with the left hand
129 AS_Loot_SmallChest_Mid_Take_Both Takes an item with both hands
130 AS_Loot_SmallChest_Mid_Close Closes a small chest
CarTrunk
131 AS_Loot_CarTrunk_Open Opens a car trunk
132 AS_Loot_CarTrunk_Take_R Takes an item with the right hand
133 AS_Loot_CarTrunk_Take_L Takes an item with the left hand
134 AS_Loot_CarTrunk_Take_Both Takes an item with both hands
135 AS_Loot_CarTrunk_Close Closes a car trunk
136 AS_Loot_CarTrunk_Try_Locked Attempts to open a locked trunk
OfficeDrawers
137 AS_Loot_OfficeDrawers_Top_Open Opens the top drawer
138 AS_Loot_OfficeDrawers_Top_Take_R Takes an item from the top drawer with the right hand
139 AS_Loot_OfficeDrawers_Top_Take_L Takes an item from the top drawer with the left hand
140 AS_Loot_OfficeDrawers_Top_Take_Both Takes an item from the top drawer with both hands
141 AS_Loot_OfficeDrawers_Top_Close Closes the top drawer
142 AS_Loot_OfficeDrawers_Top_Idle Idle pose for the top drawer
143 AS_Loot_OfficeDrawers_Mid_Open Opens the middle drawer
144 AS_Loot_OfficeDrawers_Mid_Take_R Takes an item from the middle drawer with the right hand
145 AS_Loot_OfficeDrawers_Mid_Take_L Takes an item from the middle drawer with the left hand
146 AS_Loot_OfficeDrawers_Mid_Take_Both Takes an item from the middle drawer with both hands
147 AS_Loot_OfficeDrawers_Mid_Close Closes the middle drawer
148 AS_Loot_OfficeDrawers_Mid_Idle Idle pose for the middle drawer
149 AS_Loot_OfficeDrawers_Bot_Open Opens the bottom drawer
150 AS_Loot_OfficeDrawers_Bot_Take_R Takes an item from the bottom drawer with the right hand
151 AS_Loot_OfficeDrawers_Bot_Take_L Takes an item from the bottom drawer with the left hand
152 AS_Loot_OfficeDrawers_Bot_Take_Both Takes an item from the bottom drawer with both hands
153 AS_Loot_OfficeDrawers_Bot_Close Closes the bottom drawer
154 AS_Loot_OfficeDrawers_Bot_Idle Idle pose for the bottom drawer
Harvest
155 AS_Loot_Garden_Search_In Plant harvesting start animation
156 AS_Loot_Garden_Search_Loop Plant harvesting loop animation
157 AS_Loot_Garden_Search_Take_R Takes an item with the right hand
158 AS_Loot_Garden_Search_Take_L Takes an item with the left hand
159 AS_Loot_Garden_Search_Out Plant harvesting end animation
160 AS_Loot_Animal_Harvest Cuts and harvests meat from an animal, then stores it in the inventory
Trashcan
161 AS_Loot_Trashcan_Search_In Trashcan search start animation
162 AS_Loot_Trashcan_Search_Loop Trashcan search loop animation
163 AS_Loot_Trashcan_Search_Out Trashcan search end animation, takes an item and stores it in the inventory
Misc
164 AS_Loot_Stand_Take_Floor Picks up an item from the floor
165 AS_Loot_Crouch_Take_Floor Crouches down and picks up an item from the floor
Eating & Drinking
Hydration
166 AS_Surv_Sit_Water_Collect_In Collecting water into a bottle from a water body: transition into animation
167 AS_Surv_Sit_Water_Collect_Loop Collecting water into a bottle from a water body: looping process
168 AS_Surv_Sit_Water_Collect_Out Collecting water into a bottle from a water body: transition out of animation
169 AS_Surv_Stand_Drink_Bottle_In Pulling out a bottle and unscrewing the cap
170 AS_Surv_Stand_Drink_Bottle_Loop Drinking from a bottle: looping gulp
171 AS_Surv_Stand_Drink_Bottle_Out Finishing drinking, screwing the cap back on, storing in inventory
172 AS_Surv_Stand_Drink_Bottle_Drop Finishing drinking (finishing the rest) and discarding the empty bottle
173 AS_Surv_Sit_Drink_Hands Drinking water from a water body directly from palms
Nutrition
174 AS_Surv_Stand_Eat_Berries Taking berries from inventory and eating them
175 AS_Surv_Stand_Eat_Canned_Open Opening a tin can with a knife, drawing a spoon, and starting to eat
176 AS_Surv_Stand_Eat_Canned_Idle Character idle with a spoon and an open tin can in hands
177 AS_Surv_Stand_Eat_Canned_Bite Eating a single spoonful of canned food
178 AS_Surv_Stand_Eat_Canned_Out Putting away the spoon and discarding the empty tin can
179 AS_Surv_Stand_Eat_Snack_In Pulling out a snack bar or jerky
180 AS_Surv_Stand_Eat_Snack_Idle Character idle with a snack bar or jerky in hand
181 AS_Surv_Stand_Eat_Snack_Bite_V1 Taking a bite of a snack bar or jerky: Variant 1
182 AS_Surv_Stand_Eat_Snack_Bite_V2 Taking a bite of a snack bar or jerky: Variant 2
183 AS_Surv_Stand_Eat_Snack_OpenBar Unwrapping / opening a snack bar wrapper before eating
184 AS_Surv_Stand_Eat_Snack_Out Transition out of food holding animation, returning to standard idle
Cooking
185 AS_Surv_Sit_Cook_Stick_In Pulling out a cooking stick/skewer with food and holding it over a campfire
186 AS_Surv_Sit_Cook_Stick_Loop Holding the stick over the fire: looping roasting process
187 AS_Surv_Sit_Cook_Stick_Out Storing the stick back into inventory, finishing cooking
Idles and Transitions
188 AS_Surv_Sit_Idle Sitting idle baseline
189 AS_Surv_Stand_Idle Standing idle baseline
190 AS_Surv_Sit_To_Stand Transition from sitting to standing stance
191 AS_Surv_Stand_To_Sit Transition from standing to sitting stance
BUYER QUESTIONS

Frequently Asked Questions

How to Retarget Mocap Animations in UE5
A practical IK Rig and IK Retargeter workflow for transferring mocap between different UE5 character skeletons while preserving root movement, proportions, and contacts. https://nikoff.cc/resources/retarget-mocap-animations-ue5

Need a custom animation?

Tell me what your character needs to do. I will turn it into clean, production-ready motion.