Gestures
26 animations
Survival Gameplay Animation Bundle – UE5 Mocap Packs is a collection of seven professionally cleaned motion capture animation packs created for survival games, open-world projects, post-apocalyptic games, crafting systems, and realistic gameplay interactions.
This bundle covers essential character actions for using tools, gathering resources, carrying objects, hunting, fishing, treating injuries, looting containers, eating, drinking, and cooking.
The animations are suitable for player characters and NPCs and can be used in gameplay systems, Animation Blueprints, and cinematics.
🤑 Save over 30% compared to buying the packs individually.
🎥 Preview Video \ 📃 Animation list
✅ 7 survival-focused UE5 mocap packs
✅ Professionally cleaned motion capture
✅ Animations for player characters and NPCs
✅ Suitable for survival, open-world, crafting, hunting, and post-apocalyptic games
✅ Unreal Engine and FBX files included
The props shown in the preview images are for demonstration purposes only and are not included unless stated otherwise.
🟦I invite you to join my Discord channel: There, you can request that animations be added to a pack or ask for a new pack to be created.
✉️ Have an animation idea or want to order a custom animation? Visit my website and fill out the request form: nikoff.cc
| # | Animation | Description |
|---|---|---|
| Hammer | ||
| 1 | AS_Hammer_Take | Equip |
| 2 | AS_Hammer_Put | Unequip |
| 3 | AS_Character_Idle | Empty hands |
| 4 | AS_Hammer_Idle_Hold | Holding tool |
| 5 | AS_Hammer_Raise_In | Start swing |
| 6 | AS_Hammer_Raise_Loop | Holding swing |
| 7 | AS_Hammer_Hit_Fast_Loop | Rapid hits |
| 8 | AS_Hammer_Hit_Slow_Loop | Measured hits |
| 9 | AS_Hammer_Hit_Out | Return to swing |
| 10 | AS_Hammer_Raise_Out | Lower tool |
| Axe | ||
| 11 | AS_Axe_Idle | Idle without axe |
| 12 | AS_Axe_Take | Takes axe with one hand |
| 13 | AS_Axe_1H_Idle | Stands with axe in one hand, hand lowered at side |
| 14 | AS_Axe_1H_Raise_In | Axe swing preparation, one-handed |
| 15 | AS_Axe_1H_Raise_Loop | One-handed swing loop |
| 16 | AS_Axe_1H_Raise_To_Idle | Transition animation from swing state to idle_axe |
| 17 | AS_Axe_1H_Chop_Loop | One-handed wood chopping loop |
| 18 | AS_Axe_1H_Chop_Out | Wood chopping exit animation, one-handed |
| 19 | AS_Axe_PutAway | Puts away the axe |
| 20 | AS_Axe_2H_Grip_In | Grasps axe with second hand, hands in front slightly low |
| 21 | AS_Axe_2H_Idle | Holds axe in front with both hands |
| 22 | AS_Axe_2H_Raise_In | Axe swing preparation, two-handed |
| 23 | AS_Axe_2H_Raise_Loop | Two-handed swing loop |
| 24 | AS_Axe_2H_Chop_Loop | Two-handed wood chopping loop |
| 25 | AS_Axe_2H_Chop_Out | Wood chopping exit animation, two-handed |
| 26 | AS_Axe_2H_Raise_To_1H_Raise | Transition from AS_Axe_2H_Raise to AS_Axe_1H_Raise, lowers left hand |
| 27 | AS_Axe_2H_Raise_To_2H_Idle | Transition from two-handed swing state to AS_Axe_2H_Idle |
| 28 | AS_Axe_2H_To_1H_Idle | Transition from AS_Axe_2H_Idle to AS_Axe_1H_Idle |
| Log & Box Carry | ||
| 29 | AS_Carry_Idle | |
| 30 | AS_Carry_Box_Hold_Loop | |
| 31 | AS_Carry_Box_Put_Floor | |
| 32 | AS_Carry_Box_Put_Middle | |
| 33 | AS_Carry_Box_Take_Floor | |
| 34 | AS_Carry_Box_Take_Middle | |
| 35 | AS_Carry_Log_Drop_Front | |
| 36 | AS_Carry_Log_Drop_Right | |
| 37 | AS_Carry_Log_Hold_Loop | |
| 38 | AS_Carry_Log_Put_Front | |
| 39 | AS_Carry_Log_Put_Right | |
| 40 | AS_Carry_Log_Take_Front_Middle | |
| 41 | AS_Carry_Log_Take_Right | |
| Spear | ||
| 42 | AS_Spear_Idle_Empty | |
| 43 | AS_Spear_Take | |
| 44 | AS_Spear_Idle_Hold | |
| 45 | AS_Spear_Combat_In | |
| 46 | AS_Spear_Combat_Loop | |
| 47 | AS_Spear_Melee_Raise_In | |
| 48 | AS_Spear_Melee_Raise_Loop | |
| 49 | AS_Spear_Melee_Attack_01 | |
| 50 | AS_Spear_Melee_Attack_02 | |
| 51 | AS_Spear_Throw_In | |
| 52 | AS_Spear_Throw_Loop | |
| 53 | AS_Spear_Throw_Raise_In | |
| 54 | AS_Spear_Throw_Raise_Loop | |
| 55 | AS_Spear_Throw_Release | |
| 56 | AS_Spear_Finisher | |
| 57 | AS_Spear_Fishing_Bend_In | |
| 58 | AS_Spear_Fishing_Bend_Loop | |
| 59 | AS_Spear_Fishing_Raise_In | |
| 60 | AS_Spear_Fishing_Raise_Loop | |
| 61 | AS_Spear_Fishing_Catch_Take | |
| 62 | AS_Spear_Fishing_Strike | |
| 63 | AS_Spear_PutAway | |
| 64 | AS_Spear_Block_01_In | |
| 65 | AS_Spear_Block_01_Loop | |
| 66 | AS_Spear_Block_01_Out | |
| 67 | AS_Spear_Block_02_In | |
| 68 | AS_Spear_Block_02_Loop | |
| 69 | AS_Spear_Block_02_Out | |
| 70 | AS_Spear_Block_03_In | |
| 71 | AS_Spear_Block_03_Loop | |
| 72 | AS_Spear_Block_03_Out | |
| 73 | AS_Spear_Grab | |
| Medical & Healing | ||
| 74 | AS_Med_Idle | Idle |
| 75 | AS_Med_Bandage_Arm_In | Using a bandage on the arm |
| 76 | AS_Med_Bandage_Arm_Hand_Out | Finishing arm bandaging: tears off the bandage with teeth |
| 77 | AS_Med_Bandage_Arm_Teeth_Out | Finishing arm bandaging: tears off the bandage with hand |
| 78 | AS_Med_Pills_Open_Drink | Opens a pill bottle, pours pills into hand, swallows |
| 79 | AS_Med_Syringe_Inject_Arm | Injects syringe into the arm |
| 80 | AS_Med_Syringe_Inject_Leg | Injects syringe into the leg |
| 81 | AS_Med_Syringe_Inject_Teammate | Injects syringe into a teammate |
| 82 | AS_Med_Arrow_Extract_Arm | Pulls an arrow out of the arm |
| 83 | AS_Med_Arrow_Extract_Torso | Pulls an arrow out of the torso |
| 84 | AS_Med_Arrow_Extract_Leg | Pulls an arrow out of the leg |
| 85 | AS_Med_Bullet_Extract_Arm_Fingers | Extracts a bullet from the arm with fingers |
| 86 | AS_Med_Bullet_Extract_Leg_Fingers | Extracts a bullet from the leg with fingers |
| 87 | AS_Med_Bullet_Extract_Arm_Knife | Digs out a bullet from the arm with a knife |
| 88 | AS_Med_Bullet_Extract_Leg_Knife | Digs out a bullet from the leg with a knife |
| 89 | AS_Med_Alcohol_Pour_Arm | Opens an alcohol bottle, pours alcohol over the arm |
| 90 | AS_Med_Bone_Reset_Finger | Resets a dislocated finger |
| 91 | AS_Med_Bone_Reset_Wrist | Resets a dislocated wrist |
| Looting & Search | ||
| Idles_Transitions | ||
| 92 | AS_Loot_Stand_Idle | Standing idle |
| 93 | AS_Loot_Stand_To_Sit | Transition from standing to sitting |
| 94 | AS_Loot_Sit_To_Stand | Transition from sitting to standing |
| 95 | AS_Loot_Sit_Idle | Sitting idle |
| 96 | AS_Loot_Stance_Wide_In | Transition into a wide stance |
| 97 | AS_Loot_Stance_Wide_Idle | Wide stance idle |
| 98 | AS_Loot_Stance_Wide_Out | Transition out of a wide stance |
| Corpse | ||
| 99 | AS_Loot_Body_Search_In | Body search start animation |
| 100 | AS_Loot_Body_Search_Loop | Body search loop animation |
| 101 | AS_Loot_Body_Search_Out | Body search end animation |
| 102 | AS_Loot_Body_Search_Take_L | Takes an item with the left hand |
| 103 | AS_Loot_Body_Search_Take_R | Takes an item with the right hand |
| 104 | AS_Loot_Sit_Char_Corpse_Flip | Flips a corpse while sitting |
| 105 | AS_Loot_Stay_Char_Corpse_Flip | Flips a corpse while standing |
| 106 | AS_Loot_Prop_Corpse_Flip_V1_Pose_In | Single-frame pose before corpse flip |
| 107 | AS_Loot_Prop_Corpse_Flip_V1 | Corpse flip animation |
| 108 | AS_Loot_Prop_Corpse_Flip_V1_Pose_End | Single-frame pose after corpse flip |
| 109 | AS_Loot_Prop_Corpse_Flip_V2_Pose_In | Single-frame pose before corpse flip |
| 110 | AS_Loot_Prop_Corpse_Flip_V2 | Corpse flip animation |
| 111 | AS_Loot_Prop_Corpse_Flip_V2_Pose_End | Single-frame pose after corpse flip |
| Shelf | ||
| 112 | AS_Loot_Stand_Take_High_Both | Takes an item from a high shelf with both hands |
| 113 | AS_Loot_Stand_Take_High_L | Takes an item from a high shelf with the left hand |
| 114 | AS_Loot_Stand_Take_High_R | Takes an item from a high shelf with the right hand |
| 115 | AS_Loot_Stand_Take_Mid_Both | Takes an item from a middle shelf with both hands |
| 116 | AS_Loot_Stand_Take_Mid_L | Takes an item from a middle shelf with the left hand |
| 117 | AS_Loot_Stand_Take_Mid_R | Takes an item from a middle shelf with the right hand |
| 118 | AS_Loot_Sit_Take_Low_Both | Takes an item from a low shelf with both hands |
| 119 | AS_Loot_Sit_Take_Low_L | Takes an item from a low shelf with the left hand |
| 120 | AS_Loot_Sit_Take_Low_R | Takes an item from a low shelf with the right hand |
| Chest | ||
| 121 | AS_Loot_FloorChest_Open | Opens a chest |
| 122 | AS_Loot_FloorChest_Take_R | Takes an item with the right hand |
| 123 | AS_Loot_FloorChest_Take_L | Takes an item with the left hand |
| 124 | AS_Loot_FloorChest_Take_Both | Takes an item with both hands |
| 125 | AS_Loot_FloorChest_Close | Closes a chest |
| SmallChest | ||
| 126 | AS_Loot_SmallChest_Mid_Open | Opens a small chest |
| 127 | AS_Loot_SmallChest_Mid_Take_R | Takes an item with the right hand |
| 128 | AS_Loot_SmallChest_Mid_Take_L | Takes an item with the left hand |
| 129 | AS_Loot_SmallChest_Mid_Take_Both | Takes an item with both hands |
| 130 | AS_Loot_SmallChest_Mid_Close | Closes a small chest |
| CarTrunk | ||
| 131 | AS_Loot_CarTrunk_Open | Opens a car trunk |
| 132 | AS_Loot_CarTrunk_Take_R | Takes an item with the right hand |
| 133 | AS_Loot_CarTrunk_Take_L | Takes an item with the left hand |
| 134 | AS_Loot_CarTrunk_Take_Both | Takes an item with both hands |
| 135 | AS_Loot_CarTrunk_Close | Closes a car trunk |
| 136 | AS_Loot_CarTrunk_Try_Locked | Attempts to open a locked trunk |
| OfficeDrawers | ||
| 137 | AS_Loot_OfficeDrawers_Top_Open | Opens the top drawer |
| 138 | AS_Loot_OfficeDrawers_Top_Take_R | Takes an item from the top drawer with the right hand |
| 139 | AS_Loot_OfficeDrawers_Top_Take_L | Takes an item from the top drawer with the left hand |
| 140 | AS_Loot_OfficeDrawers_Top_Take_Both | Takes an item from the top drawer with both hands |
| 141 | AS_Loot_OfficeDrawers_Top_Close | Closes the top drawer |
| 142 | AS_Loot_OfficeDrawers_Top_Idle | Idle pose for the top drawer |
| 143 | AS_Loot_OfficeDrawers_Mid_Open | Opens the middle drawer |
| 144 | AS_Loot_OfficeDrawers_Mid_Take_R | Takes an item from the middle drawer with the right hand |
| 145 | AS_Loot_OfficeDrawers_Mid_Take_L | Takes an item from the middle drawer with the left hand |
| 146 | AS_Loot_OfficeDrawers_Mid_Take_Both | Takes an item from the middle drawer with both hands |
| 147 | AS_Loot_OfficeDrawers_Mid_Close | Closes the middle drawer |
| 148 | AS_Loot_OfficeDrawers_Mid_Idle | Idle pose for the middle drawer |
| 149 | AS_Loot_OfficeDrawers_Bot_Open | Opens the bottom drawer |
| 150 | AS_Loot_OfficeDrawers_Bot_Take_R | Takes an item from the bottom drawer with the right hand |
| 151 | AS_Loot_OfficeDrawers_Bot_Take_L | Takes an item from the bottom drawer with the left hand |
| 152 | AS_Loot_OfficeDrawers_Bot_Take_Both | Takes an item from the bottom drawer with both hands |
| 153 | AS_Loot_OfficeDrawers_Bot_Close | Closes the bottom drawer |
| 154 | AS_Loot_OfficeDrawers_Bot_Idle | Idle pose for the bottom drawer |
| Harvest | ||
| 155 | AS_Loot_Garden_Search_In | Plant harvesting start animation |
| 156 | AS_Loot_Garden_Search_Loop | Plant harvesting loop animation |
| 157 | AS_Loot_Garden_Search_Take_R | Takes an item with the right hand |
| 158 | AS_Loot_Garden_Search_Take_L | Takes an item with the left hand |
| 159 | AS_Loot_Garden_Search_Out | Plant harvesting end animation |
| 160 | AS_Loot_Animal_Harvest | Cuts and harvests meat from an animal, then stores it in the inventory |
| Trashcan | ||
| 161 | AS_Loot_Trashcan_Search_In | Trashcan search start animation |
| 162 | AS_Loot_Trashcan_Search_Loop | Trashcan search loop animation |
| 163 | AS_Loot_Trashcan_Search_Out | Trashcan search end animation, takes an item and stores it in the inventory |
| Misc | ||
| 164 | AS_Loot_Stand_Take_Floor | Picks up an item from the floor |
| 165 | AS_Loot_Crouch_Take_Floor | Crouches down and picks up an item from the floor |
| Eating & Drinking | ||
| Hydration | ||
| 166 | AS_Surv_Sit_Water_Collect_In | Collecting water into a bottle from a water body: transition into animation |
| 167 | AS_Surv_Sit_Water_Collect_Loop | Collecting water into a bottle from a water body: looping process |
| 168 | AS_Surv_Sit_Water_Collect_Out | Collecting water into a bottle from a water body: transition out of animation |
| 169 | AS_Surv_Stand_Drink_Bottle_In | Pulling out a bottle and unscrewing the cap |
| 170 | AS_Surv_Stand_Drink_Bottle_Loop | Drinking from a bottle: looping gulp |
| 171 | AS_Surv_Stand_Drink_Bottle_Out | Finishing drinking, screwing the cap back on, storing in inventory |
| 172 | AS_Surv_Stand_Drink_Bottle_Drop | Finishing drinking (finishing the rest) and discarding the empty bottle |
| 173 | AS_Surv_Sit_Drink_Hands | Drinking water from a water body directly from palms |
| Nutrition | ||
| 174 | AS_Surv_Stand_Eat_Berries | Taking berries from inventory and eating them |
| 175 | AS_Surv_Stand_Eat_Canned_Open | Opening a tin can with a knife, drawing a spoon, and starting to eat |
| 176 | AS_Surv_Stand_Eat_Canned_Idle | Character idle with a spoon and an open tin can in hands |
| 177 | AS_Surv_Stand_Eat_Canned_Bite | Eating a single spoonful of canned food |
| 178 | AS_Surv_Stand_Eat_Canned_Out | Putting away the spoon and discarding the empty tin can |
| 179 | AS_Surv_Stand_Eat_Snack_In | Pulling out a snack bar or jerky |
| 180 | AS_Surv_Stand_Eat_Snack_Idle | Character idle with a snack bar or jerky in hand |
| 181 | AS_Surv_Stand_Eat_Snack_Bite_V1 | Taking a bite of a snack bar or jerky: Variant 1 |
| 182 | AS_Surv_Stand_Eat_Snack_Bite_V2 | Taking a bite of a snack bar or jerky: Variant 2 |
| 183 | AS_Surv_Stand_Eat_Snack_OpenBar | Unwrapping / opening a snack bar wrapper before eating |
| 184 | AS_Surv_Stand_Eat_Snack_Out | Transition out of food holding animation, returning to standard idle |
| Cooking | ||
| 185 | AS_Surv_Sit_Cook_Stick_In | Pulling out a cooking stick/skewer with food and holding it over a campfire |
| 186 | AS_Surv_Sit_Cook_Stick_Loop | Holding the stick over the fire: looping roasting process |
| 187 | AS_Surv_Sit_Cook_Stick_Out | Storing the stick back into inventory, finishing cooking |
| Idles and Transitions | ||
| 188 | AS_Surv_Sit_Idle | Sitting idle baseline |
| 189 | AS_Surv_Stand_Idle | Standing idle baseline |
| 190 | AS_Surv_Sit_To_Stand | Transition from sitting to standing stance |
| 191 | AS_Surv_Stand_To_Sit | Transition from standing to sitting stance |
Tell me what your character needs to do. I will turn it into clean, production-ready motion.