Combat
23 animations
From $29.99 on FAB
Damage & Hit Reactions Complete Bundle – Mocap Animation Pack includes the full set of Light, Medium, and Heavy reaction animations, providing a complete and scalable character reaction system.
This bundle allows developers to represent different levels of damage intensity using a consistent motion capture style, from subtle flinches to strong, full-body impacts.
✅ Complete reaction system (Light + Medium + Heavy)
✅ Wide range of impact intensities
✅ Consistent motion capture quality across all packs
✅ Designed for modular use and blending
✅ Suitable for gameplay and cinematic projects
✅ Optimized for Animation Blueprints
🟦I invite you to join my Discord channel: There, you can request that animations be added to a pack or ask for a new pack to be created.
✉️ Do you want to offer your own animation? Or order a unique animation? Write to me at nikoffccc@gmail.com
| # | Animation | Description |
|---|---|---|
| Light | ||
| 1 | AS_HitR_Light_Idle | |
| 2 | AS_HitR_Light_Chest_A | |
| 3 | AS_HitR_Light_Chest_B | |
| 4 | AS_HitR_Light_Chest_C | |
| 5 | AS_HitR_Light_Head_A | |
| 6 | AS_HitR_Light_Head_B | |
| 7 | AS_HitR_Light_L_Arm_A | |
| 8 | AS_HitR_Light_L_Arm_B | |
| 9 | AS_HitR_Light_L_Arm_C | |
| 10 | AS_HitR_Light_L_Chest_A | |
| 11 | AS_HitR_Light_L_Chest_B | |
| 12 | AS_HitR_Light_L_Chest_C | |
| 13 | AS_HitR_Light_L_Leg_A | |
| 14 | AS_HitR_Light_L_Leg_B | |
| 15 | AS_HitR_Light_R_Arm_A | |
| 16 | AS_HitR_Light_R_Arm_B | |
| 17 | AS_HitR_Light_R_Arm_C | |
| 18 | AS_HitR_Light_R_Chest_A | |
| 19 | AS_HitR_Light_R_Chest_B | |
| 20 | AS_HitR_Light_R_Chest_C | |
| 21 | AS_HitR_Light_R_Leg_A | |
| 22 | AS_HitR_Light_R_Leg_B | |
| 23 | AS_HitR_Light_R_Leg_C | |
| Medium | ||
| 24 | AS_HitR_Medium_Idle | |
| 25 | AS_HitR_Medium_Chest_In | |
| 26 | AS_HitR_Medium_Chest_Loop | |
| 27 | AS_HitR_Medium_Chest_Out | |
| 28 | AS_HitR_Medium_Head_In | |
| 29 | AS_HitR_Medium_Head_Loop | |
| 30 | AS_HitR_Medium_Head_Out | |
| 31 | AS_HitR_Medium_L_Arm_In | |
| 32 | AS_HitR_Medium_L_Arm_Loop | |
| 33 | AS_HitR_Medium_L_Arm_Out | |
| 34 | AS_HitR_Medium_L_Chest_In | |
| 35 | AS_HitR_Medium_L_Chest_Loop | |
| 36 | AS_HitR_Medium_L_Chest_Out | |
| 37 | AS_HitR_Medium_L_Leg_In | |
| 38 | AS_HitR_Medium_L_Leg_Loop | |
| 39 | AS_HitR_Medium_L_Leg_Out | |
| 40 | AS_HitR_Medium_R_Arm_In | |
| 41 | AS_HitR_Medium_R_Arm_Loop | |
| 42 | AS_HitR_Medium_R_Arm_Out | |
| 43 | AS_HitR_Medium_R_Chest_In | |
| 44 | AS_HitR_Medium_R_Chest_Loop | |
| 45 | AS_HitR_Medium_R_Chest_Out | |
| 46 | AS_HitR_Medium_R_Leg_In | |
| 47 | AS_HitR_Medium_R_Leg_Loop | |
| 48 | AS_HitR_Medium_R_Leg_Out | |
| Heavy | ||
| 49 | AS_HitR_Heavy_Idle | |
| 50 | AS_HitR_Heavy_Chest_In | |
| 51 | AS_HitR_Heavy_Chest_Loop | |
| 52 | AS_HitR_Heavy_Chest_Out | |
| 53 | AS_HitR_Heavy_Head_In | |
| 54 | AS_HitR_Heavy_Head_Loop | |
| 55 | AS_HitR_Heavy_Head_Out | |
| 56 | AS_HitR_Heavy_L_Arm_In | |
| 57 | AS_HitR_Heavy_L_Arm_Loop | |
| 58 | AS_HitR_Heavy_L_Arm_Out | |
| 59 | AS_HitR_Heavy_L_Chest_In | |
| 60 | AS_HitR_Heavy_L_Chest_Loop | |
| 61 | AS_HitR_Heavy_L_Chest_Out | |
| 62 | AS_HitR_Heavy_L_Leg_In | |
| 63 | AS_HitR_Heavy_L_Leg_Loop | |
| 64 | AS_HitR_Heavy_L_Leg_Out | |
| 65 | AS_HitR_Heavy_R_Arm_In | |
| 66 | AS_HitR_Heavy_R_Arm_Loop | |
| 67 | AS_HitR_Heavy_R_Arm_Out | |
| 68 | AS_HitR_Heavy_R_Chest_In | |
| 69 | AS_HitR_Heavy_R_Chest_Loop | |
| 70 | AS_HitR_Heavy_R_Chest_Out | |
| 71 | AS_HitR_Heavy_R_Leg_In | |
| 72 | AS_HitR_Heavy_R_Leg_Loop | |
| 73 | AS_HitR_Heavy_R_Leg_Out | |
Tell me what your character needs to do. I will turn it into clean, production-ready motion.